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Claude Opus builds two-phone pong game with audio networking

A developer used Claude Opus 5.5 Extra to generate a two-player pong game where phones communicate game state through audio chirps via the microphone API.

1 min read

Simon Willison built a two-player pong game that runs on static HTML across two separate phones, with game state synchronized through audio chirps transmitted via the web microphone API. The experiment shows that real-time multiplayer gameplay can work without traditional networking infrastructure, ...

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Method & sources
Source type
Primary publication (lab/vendor blog) — our analysis + implication
Source link
Simon Willison
Published
UTC
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By the gotcontext.ai team (editorial standards)
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corrections@gotcontext.ai

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