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Measured savings across 11 LLMs, from Claude Opus 4.7 to Gemini Flash.→ See per-model data
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Developer builds full pottery game with Opus 5 in two days

A developer used Claude Opus 5 in Ultra Code mode to build a complete pottery game with 24 campaign missions, procedurally generated graphics, and creative mode, saving 86.8% on token costs through prompt caching.

1 min read

A developer has completed a full 3D pottery game using Anthropic's Claude Opus 5 in Ultra Code mode, demonstrating the model's code generation capability and the practical cost implications of prompt caching at scale.

The project consumed 2.34 billion tokens across the development cycle. Without pr...

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Method & sources
Source type
Primary publication (lab/vendor blog) — our analysis + implication
Source link
r/claudecode
Published
UTC
Byline
By the gotcontext.ai team (editorial standards)
Correction?
corrections@gotcontext.ai

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