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Solo 3D artist ships UE5 RTS after 10 months with Claude
A 3D artist with no programming background built a full ancient warfare RTS in Unreal Engine 5 over 10 months using Claude for all C++ code generation, shipping a playable first version on itch.io.
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Sourcer/claudeai
A 3D artist with no programming background completed a large-scale ancient warfare real-time strategy game in Unreal Engine 5 by using Claude to generate all C++ code over 10 months. The developer, who works in high-to-low poly modeling, shipped the first playtest of Koryos: Sons of Mars on itch.io,...
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